Free Thought: Adds +2 Science points for a Trading Post (prerequisite: Secularism).
Secularism: +2 Science from all specialists.
Rationalism triggers a 5-turn Golden Age and cannot be active with Piety.
Universal Suffrage: +33% City Combat Strength.
Free Speech: Reduces the Culture cost of future social policies by 25%.
Democracy: +50% Great Person production rate.
Constitution: +100% Culture in Cities with a World Wonder.
Civil Society: Specialists use half the amount of Food.
It cannot be used with Autocracy and unlocks at Renaissance Era.
Protectionism: +1 Happiness from each Luxury Resource (prerequisite: Mercantilism).įreedom reduces the unhappiness of the specialist population.
Merchant Navy: +3 Production in coastal Cities (prerequisite: Naval Tradition).
Mercantilism: -25% cost for items in Cities (prerequisite: Trade Unions).
Trade Unions: -20% maintenance for Roads and Railroads.
Naval Tradition: +1 Movement, +1 sight range for naval combat units.
Adopting this gives a 25% boost of gold in the capital. (prerequisite: Aesthetics, Scholasticism)Ĭommerce is great for naval powers or players that really use gold to help build their empires.
Educated Elite: Allied City-States gift you Great People.
Cultural Diplomacy: Quantity of resources offered by City-States increases 100% Happiness from gifted luxury resources increased by 50%.
Scholasticism: Research bonus of 33% of their own research granted to you.
Philanthropy: Gifts of Gold gain 25% extra Influence.
This is a great bonus that allows you to neglect some City-States but not lose total influence over them.
Aesthetics: minimum influence with all City-States is 20.
Adoption slows the ‘loss’ of influence by 25%. Patronage is great for those players who love City-States and really use their influence with them. (prerequisite: Mandate of Heaven, Reformation)
Free Religion: 2 Free Social Policies.
(great way to quickly improve culture and open up the Social Policies).
Mandate of Heaven: 50% of excess Happiness added to Culture.
Theocracy: -20% Unhappiness from population in non-captured cities.
Reformation: Starts a 6-turn Golden Age.
Organized Religion: Reduces the amount of happiness required for a Golden Age by 25%.
"New World": Helpful Tips for Better Play Adopting Honor gives an instant +25% bonus against Barbarians. Honor boosts the effectiveness of an army and is great for those seeking a military campaign. (prerequisite: Collective Rule) – great to improve your cities and expand quickly.
Republic: +1 Production in every city.
Representation: +1 Culture in all cities (prerequisite: Citizenship) - really helps to open up the Social Policy trees!.
Meritocracy: +1 Happiness for each city connected to the Capital.
Citizenship: +25% construction rate of Workers.
Collective Rule: New Cities start with 50% of the Food needed to gain their second Citizen.
Adopting liberty gives you an instant bonus by increasing the production of Settlers by 50%. Liberty is great for those who like to expand as quickly as possible and is great for larger maps.
Landed Elite: +33% population growth in Capital.
Monarchy: -50% cost of purchasing tiles (prerequisite: Oligarchy).
Legalism: -33% to unhappiness in capital.
Oligarchy: +33% military unit combat strength (only within empire’s borders) – great for the defensive-minded.
Aristocracy: +33% wonder production bonus.
Adopting tradition gives a +1 Food bonus in your capital, and each policy in the tree is aimed at improving the capital. Tradition is a great tree for small empires and perhaps most useful in games where the world is small.